Quick Reference Sheet - Magic

Spirit Values

Faerie Guardian Deity God
Statistics: Wk Avg Strg Wk Avg Strg
Strength 3 6 9 23 26 29 50 75
Coordination 23 26 29 13 16 19 50 75
Constitution 3 6 9 22 25 28 50 75
Perception 13 16 19 18 21 24 50 75
Intellect 3 6 9 18 21 24 50 75
Physical Combat:
Strike Chance Bite

69%

Bite

78%

Bite

87%

Hug

54%

Hug

63%

Hug

72%

Strike

150%(+)

Strike

225%(+)

Damage 0 0 0 4 5 6 10 15
Initiative 36 42 48 31 37 43 100 150
Astral Combat:
Strike Chance 78% 96% 114% 108% 123% 144% 300% 450%
Damage 2 3 5 11 13 14 25 38
Initiative 26 32 38 36 42 48 100 150
Eff. Range (hexes) 3 6 9 22 25 28 50 75
Move (hexes) 8 9 10 4 5 6 17 25

Magical Combat

Physical Attacks Astral Attacks
Treated as per melee combat or ranged combat Treated as ranged combat
Strike chance calculated from Spirit stats as per combat Normal range modifiers apply
Damage calculated from Spirit stats as per Combat Effective Range = Spirit's Con in hexes
Spirits do not generally have combat skills Extreme Range = Line of Sight
Can attack living creature or animate objects Can only attack living creatures
Affected by armour Not affected by armour (unless bound Spirit)
If a magical object is used in combat (e.g. spirit bound into item) only one roll is made and both results calculated based on the result (e.g. physical and magical damages added).

Astral Combat Statistics: Damage to Spirits:
Strike Chance Intuition x 6 (Per x 6) No Effect No effect
Damage Essence/2 (Con/2) Stun No effect
Intiative Intuition x 2 (Per x 2) Injure Strike & Damage reduce by 1/10
Move (astral being) Intuition/3 (Per/3) Wound Strike & Damage reduce by 1/4
Move (spirit) Agility/3 (CoO/3) Maim Strike & Damage reduce by 1/2
Destory Banished
Cumulative damage applies as normal

Magical Effects

Runic Languages:
Conjure 25% A Runic Language roll is required if adept has less than required score. Failure results in penalty equal to amount of failure.

Spell 40%
Pact 75%
Enchantment 50%

Conjuring: Warding:
Faeries 1 cbt rnd 1 Protects vs specific branch
Gaurdians 1 Hour 2 15 minutes to inscribe
Deities 6 Hours 3 Success chance equals skill (+10% per extra 15 minutes)
Gods 12 Hours 4 In combat, one hex per round spend, half chance of success
Lords 24 Hours 5
Lose one Fatigue level per level of spirit

Spell: Purification:
Service carried out after casting Increases chance of conjuration by 5% per hour spent
One round to Conjure, one to instruct Roll against Purification skill afterwards to gain increase
Success = (Will x 5) - Spirit's Will
Manifests to interact physically

Glamour: Contaign:
One sense affected per level Requires a proximate object
Max Size = Con/5 in hexes Modifiers given on the basis of time spent in proximity
Disbelief requires Perception roll Treat as a Spell

Healing:

Faerie Heal Injury, reduce Wound to an Injury Healing treated as casting a Spell
Guardian Heal Wound, reduce Main to a Wound Repeated use possible
Diety Heal Main, reduce Destroy to a Maim
God Heal Destory
Lord Restore Life.

Binding: Pacts:
Requires use of Binding ritual on Spirit Agreement made between adept and spirit
1 use per point of Con if specific and standard effect Results are specific to situation
1 use if freeform effect (repeat 1/Con if repetitive)
Requires Runic Language
Binding takes 1 hour
Modifier of -Spirit's Will if unwilling
Bound spirits may make ranged attacks
Bound spirits enhance armour value by Con/3 points
Max three Faeries per item

Possession: Animation:
Spirit directed to take control of living creature Spirit directed to control inaminate object
Spirit's Will to exceed target's Will for control Object moves as Spirit
Spirit (generall) follows follows adepts commands No astral attacks allowed
Max three Faeries possessing one creature Max three Faeries possessing one object
Takes one hour per Spirit Takes one hour per Spirit
Chance of success equals adept's skill Chance of success equals adept's skill
Modifier of - Target's Will + Spirit's Will Modifier of - Target's Will if unwilling
Possessed beings may be ordered to die Duration of animation indefinite
Possessed beings may make physical attacks Requires runic inscriptions
Possessed beings may not make astral attacks Destroying object releases Spirit
Possessed beings may not make ranged physical attacks