Contents

1.0 Characters 4.0 Technology
1.1
Character Statistics
4.1
Designing a Technology
1.2
Disabilities
4.2
The Seven Branches of Technology
1.3
Innate Talents
4.3
Information Technology
1.4
Colouring
4.4
Materials Technology
1.5
Family Background
4.5
Medical Technology
1.6
Family Status
4.6
Military Technology
1.7
Age of Leaving Home
4.7
Power Technology
1.8
Base Skills
4.8
Transport Technology
1.9
Childhood Education
4.9
Survival Technology
1.1
Professions
D.
The Depot
1.11
Career Development
1.12
Experience
1.13
Skills
5.0 Mechanics
1.14
Parental Health
5.1
Using Statistics
1.15
Ageing
5.2
Using Skills
1.16
Character Generation Checklist
5.3
Death by Electrocution
A.
Backgrounds
5.4
Death by Fire
5.5
Death by Asphyxiation
2.0 Combat 5.6
Death by Radiation
2.1
Scale
5.7
Death by Impact
2.2
Initiative
5.8
Shock
2.3
Movement
5.9
Fatigue and Encumbrance
2.4
Combat
5.1
Healing
2.5
Damage
5.11
Poisons
2.6
Vehicle Combat
5.12
Diseases and Infections
2.7
Mass Combat
5.13
Space Travel
B.
The Armoury
5.14
Encounters
E.
The Bestiary
3.0 Magic
3.1
Introduction
3.2
The Magical Hierarchy
3.3
Limitations on Magic
3.4
Basic Techniques
3.5
Spells
3.6
Pacts
3.7
Enchantments
3.8
Mysticism
3.9
Magical Combat
3.1
Psionics
C.
The Grimoire