Combat Quick Reference Sheet

 

 

Combat Modifiers

Melee & Close Combat Modifier Target Size Strike Mod Damage Mod
Move & Strike in same round -10% per hex moved Passenger Liner +115% -38
Target is moving -10% Airliner +85% -28
Poor light -10% to -40% Articulated Lorry +65% -22
Specific Location -30% for Limbs or Head Jet Fighter +60% -20
Attacker has unsure footing -20% House + 60% -20
Ranged Combat Modifier Helicopter +45% -15
Weapon is thrown - 5% per hex range Tank or Truck +40% -13
Non-throwing weapon thrown - Weapon Accuracy Car + 20% -7
Person is moving across line of sight -Target's Agility Horse and Rider +25% -8
Vehicle is moving across line of sight - Speed in kph Lion/Tiger + 20% -7
Attacker is moving -20% per hex moved Doorway + 10% -3
Steadying weapon +20% Standing Man + 0% +0
Poor Light -10% to -40% Dog - 10% +3
Specific Location -30% for Limbs or Head Kneeling Man - 10% +0
Dodge - Defenders Agility Child - 10% +0
Target in Cover -10% to -60% Prone Man - 35% +0
Target Unseen -80% Domestic Cat - 40% +12
Adjusting fire of artillery +20%/rnd (Max +60%) Rodent - 50% +15

Strike Table

Strike Chance *4 *2 Hit Miss Fumble
0 - - 01 02-88 89-00
01-10 - - 01-SC >SC-89 90-00
11-20 - 01 02-SC >SC-90 91-00
21-30 01 01-03 04-SC >SC-91 92-00
31-40 01 02-04 05-SC >SC-92 93-00
41-50 01-02 03-06 07-SC >SC-93 94-00
51-60 01-02 03-07 08-SC >SC-94 95-00
61-70 01-03 04-09 10-SC >SC-95 96-00
71-80 01-03 04-10 11-SC >SC-96 97-00
81-90 01-04 05-12 13-SC >SC-97 98-00
91-98 01-04 5-13 14-SC >SC-98 99-00
99-100 01-04 05-13 14-98 - 99-00
101-110 01-05 06-15 16-99 - 00
111-120 01-05 06-16 17-99 - 00
121-130 01-06 07-18 19-99 - 00
131-140 01-06 07-19 20-99 - 00
141-150 01-07 08-21 22-99 - 00
151-160 01-07 08-22 23-99 - 00
161-170 01-08 09-24 25-99 - 00
171-180 01-08 09-25 26-99 - 00
181-190 01-09 10-27 28-99 - 00
191-200 01-09 10-28 29-99 - 00
201-250 01-10 11-30 31-99 - 00
251-300 01-12 13-37 38-99 - 00
300+ 01-15 16-45 46-99 - 00

 

Location Table

d6 1 Head 2 Torso 3-4 Arm 5-6 Leg
      (3 Left) (5 Left)
      (4 Right) (6 Right)
d6        
1 Skull Shoulder Shoulder Hip
2 Eye Chest U. Arm Thigh
3 Ear Chest Elbow Knee
4 Nose Abdomen L. Arm Shin
5 Jaw Hip Wrist Ankle
6 Neck Groin Hand Foot

Damage Table

Result Description Effect

 

   

01-10

No effect None

11-15

Stun Lose next action

16-19

Injure Useless for 1d10 rounds
20-24 Wound Useless until healed

25-28

Maim * Reduce characteristic by d10

29 +

Destroy * Totally removed
* Make shock roll

Autofire

Spraying 1d6 hits on different targets according to spread
Single 1d6 hits at Melee Range
  1d3 hits at Effective Range
  1 hit (max) at Extreme Range

 

 

 

 

 

 

 

 

 

 

Opposed Resolution Table

      Attacker      
  Fumble Fail Glance Hit *2 *4
Defender            
Fumble Both Drop Att Miss

Def Drop

Att Glance

Def Drop

Att Hit

Def Drop

Att *2

Def Drop

Att *4

Def Drop

             
Fail Att Drop Att Fail Att Glance Att Hit Att *2 Att *4
             
Glance Att Drop Att Fail Parry Att Glance Att Hit

Def Break

Att *2

Def Break

             
Succeed Def Riposte Att Fail Parry Parry Def Break Def Break
             
*2 Def Riposte Def Riposte Def Counter Att Break

Def Parry

Parry Att Glance
             
*4 Def Riposte Def Riposte Att Break

Def Riposte

Att Break

Def Counter

Att Break

Def Parry

Parry
Combat Actions

Melee Combat

 

Strike

Hand(s) being used / Agility + Perception + Weapon Accuracy + Skill

Push

Perception + Agility + Strength

Close

Automatic

Parry

Half Strike Chance of defender

Dodge

Perception + Agility (+ Martial Arts or Brawling)

Retreat

Perception + Agility (+ Martial Arts / 2).

Shield

Shield defence + Skill. (i.e. same as parry)

   
Close Combat

 

Strike As per Melee Combat
Throw/Resist Throw Strength + Co-ordination + Perception + Brawling (Martial Arts)
Restrain/Resist Restrain Strength + Co-ordination + Perception + Brawling (Martial Arts)
Grasp/Resist Grasp Hand Used + Perception
Rend Automatic after Grasp
Bear Hug Strength (Might) + Co-ordination + Perception
Bite 3 * Agility (unless being throttled or restrained)
Withdraw Co-ordination + Strength + Perception

 

 
Result Effect
 

 

01 - 10 No effect.
11 - 20 Hesitate, miss 1 round.
21 - 30 Nausea, miss 1d10 rounds throwing up.
31 - 40 Faint, until revived.
41 - 50 Physiological/Psychological effect, e.g. phobia or hair turns white
51 - 60 Hysteria, gibber until calmed down.
61 - 70 Berserk, attack source of shock.
71 - 80 Catatonic, collapse until treated.
81 - 90 Insanity, requires psychological help.
91 - 00 Heart attack, subtract 1d10 from Stamina & Health.