Combat Quick Reference Sheet
Combat Modifiers | ||||
| Melee & Close Combat | Modifier | Target Size | Strike Mod | Damage Mod |
| Move & Strike in same round | -10% per hex moved | Passenger Liner | +115% | -38 |
| Target is moving | -10% | Airliner | +85% | -28 |
| Poor light | -10% to -40% | Articulated Lorry | +65% | -22 |
| Specific Location | -30% for Limbs or Head | Jet Fighter | +60% | -20 |
| Attacker has unsure footing | -20% | House | + 60% | -20 |
| Ranged Combat | Modifier | Helicopter | +45% | -15 |
| Weapon is thrown | - 5% per hex range | Tank or Truck | +40% | -13 |
| Non-throwing weapon thrown | - Weapon Accuracy | Car | + 20% | -7 |
| Person is moving across line of sight | -Target's Agility | Horse and Rider | +25% | -8 |
| Vehicle is moving across line of sight | - Speed in kph | Lion/Tiger | + 20% | -7 |
| Attacker is moving | -20% per hex moved | Doorway | + 10% | -3 |
| Steadying weapon | +20% | Standing Man | + 0% | +0 |
| Poor Light | -10% to -40% | Dog | - 10% | +3 |
| Specific Location | -30% for Limbs or Head | Kneeling Man | - 10% | +0 |
| Dodge | - Defenders Agility | Child | - 10% | +0 |
| Target in Cover | -10% to -60% | Prone Man | - 35% | +0 |
| Target Unseen | -80% | Domestic Cat | - 40% | +12 |
| Adjusting fire of artillery | +20%/rnd (Max +60%) | Rodent | - 50% | +15 |
Strike Table | |||||
| Strike Chance | *4 | *2 | Hit | Miss | Fumble |
| 0 | - | - | 01 | 02-88 | 89-00 |
| 01-10 | - | - | 01-SC | >SC-89 | 90-00 |
| 11-20 | - | 01 | 02-SC | >SC-90 | 91-00 |
| 21-30 | 01 | 01-03 | 04-SC | >SC-91 | 92-00 |
| 31-40 | 01 | 02-04 | 05-SC | >SC-92 | 93-00 |
| 41-50 | 01-02 | 03-06 | 07-SC | >SC-93 | 94-00 |
| 51-60 | 01-02 | 03-07 | 08-SC | >SC-94 | 95-00 |
| 61-70 | 01-03 | 04-09 | 10-SC | >SC-95 | 96-00 |
| 71-80 | 01-03 | 04-10 | 11-SC | >SC-96 | 97-00 |
| 81-90 | 01-04 | 05-12 | 13-SC | >SC-97 | 98-00 |
| 91-98 | 01-04 | 5-13 | 14-SC | >SC-98 | 99-00 |
| 99-100 | 01-04 | 05-13 | 14-98 | - | 99-00 |
| 101-110 | 01-05 | 06-15 | 16-99 | - | 00 |
| 111-120 | 01-05 | 06-16 | 17-99 | - | 00 |
| 121-130 | 01-06 | 07-18 | 19-99 | - | 00 |
| 131-140 | 01-06 | 07-19 | 20-99 | - | 00 |
| 141-150 | 01-07 | 08-21 | 22-99 | - | 00 |
| 151-160 | 01-07 | 08-22 | 23-99 | - | 00 |
| 161-170 | 01-08 | 09-24 | 25-99 | - | 00 |
| 171-180 | 01-08 | 09-25 | 26-99 | - | 00 |
| 181-190 | 01-09 | 10-27 | 28-99 | - | 00 |
| 191-200 | 01-09 | 10-28 | 29-99 | - | 00 |
| 201-250 | 01-10 | 11-30 | 31-99 | - | 00 |
| 251-300 | 01-12 | 13-37 | 38-99 | - | 00 |
| 300+ | 01-15 | 16-45 | 46-99 | - | 00 |
Location Table | ||||
| d6 | 1 Head | 2 Torso | 3-4 Arm | 5-6 Leg |
| (3 Left) | (5 Left) | |||
| (4 Right) | (6 Right) | |||
| d6 | ||||
| 1 | Skull | Shoulder | Shoulder | Hip |
| 2 | Eye | Chest | U. Arm | Thigh |
| 3 | Ear | Chest | Elbow | Knee |
| 4 | Nose | Abdomen | L. Arm | Shin |
| 5 | Jaw | Hip | Wrist | Ankle |
| 6 | Neck | Groin | Hand | Foot |
Damage Table | ||
| Result | Description | Effect |
|
||
01-10 |
No effect | None |
11-15 |
Stun | Lose next action |
16-19 |
Injure | Useless for 1d10 rounds |
| 20-24 | Wound | Useless until healed |
25-28 |
Maim * | Reduce characteristic by d10 |
29 + |
Destroy * | Totally removed |
| * Make shock roll | ||
Autofire | |
| Spraying | 1d6 hits on different targets according to spread |
| Single | 1d6 hits at Melee Range |
| 1d3 hits at Effective Range | |
| 1 hit (max) at Extreme Range | |
Opposed Resolution Table | ||||||
| Attacker | ||||||
| Fumble | Fail | Glance | Hit | *2 | *4 | |
| Defender | ||||||
| Fumble | Both Drop | Att Miss Def Drop |
Att Glance Def Drop |
Att Hit Def Drop |
Att *2 Def Drop |
Att *4 Def Drop |
| Fail | Att Drop | Att Fail | Att Glance | Att Hit | Att *2 | Att *4 |
| Glance | Att Drop | Att Fail | Parry | Att Glance | Att Hit Def Break |
Att *2 Def Break |
| Succeed | Def Riposte | Att Fail | Parry | Parry | Def Break | Def Break |
| *2 | Def Riposte | Def Riposte | Def Counter | Att Break Def Parry |
Parry | Att Glance |
| *4 | Def Riposte | Def Riposte | Att Break Def Riposte |
Att Break Def Counter |
Att Break Def Parry |
Parry |
| Combat Actions | |
Melee Combat |
|
Strike |
Hand(s) being used / Agility + Perception + Weapon Accuracy + Skill |
Push |
Perception + Agility + Strength |
Close |
Automatic |
Parry |
Half Strike Chance of defender |
Dodge |
Perception + Agility (+ Martial Arts or Brawling) |
Retreat |
Perception + Agility (+ Martial Arts / 2). |
Shield |
Shield defence + Skill. (i.e. same as parry) |
| Close Combat |
|
| Strike | As per Melee Combat |
| Throw/Resist Throw | Strength + Co-ordination + Perception + Brawling (Martial Arts) |
| Restrain/Resist Restrain | Strength + Co-ordination + Perception + Brawling (Martial Arts) |
| Grasp/Resist Grasp | Hand Used + Perception |
| Rend | Automatic after Grasp |
| Bear Hug | Strength (Might) + Co-ordination + Perception |
| Bite | 3 * Agility (unless being throttled or restrained) |
| Withdraw | Co-ordination + Strength + Perception |
| Result | Effect |
| |
| 01 - 10 | No effect. |
| 11 - 20 | Hesitate, miss 1 round. |
| 21 - 30 | Nausea, miss 1d10 rounds throwing up. |
| 31 - 40 | Faint, until revived. |
| 41 - 50 | Physiological/Psychological effect, e.g. phobia or hair turns white |
| 51 - 60 | Hysteria, gibber until calmed down. |
| 61 - 70 | Berserk, attack source of shock. |
| 71 - 80 | Catatonic, collapse until treated. |
| 81 - 90 | Insanity, requires psychological help. |
| 91 - 00 | Heart attack, subtract 1d10 from Stamina & Health. |